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Pavel Sevets

3D Character Artist, Computer Games

Hi, I'm Pavel Sevets, a devoted 3D-Character Artist, who is passionate about creating highest quality 3D-characters for the best games and products.

Pavel Sevets's Bio:

Pavel Sevets - 3d Character Artist *** Looking for freelance, contract, part-time or full-time position, remote or onsite *** Portfolio works: be.net/sevez Current experience: 9+ yrs of experience, including recent 3.5 yrs of full-time work as a Lead 3D Artist at Wizarlabs Inc. (Palo Alto, CA) on iPad game 'Movie Toons'. Here Pavel was responsible for characters creation, rigging and skinning, developing modular clothes and buildings systems, 3D pipeline and integration tools development (Python scripting in Maya), various pieces of environment as well. He managed a team of outsource 3D-artists and supervised all stages of 3D-content production. Skills: - Strong understanding of human body anatomy, shapes, structure and topology from the standpoint of rigging and animation. - Skills of leading an art team, complete production management. - Excellent knowledge of ZBrush for digital sculpting. - Complete mastery of Maya as a weapon of choice and a "hub" application. - Texturing for both real-time applications or offline rendering (Substance / Mari / Photoshop) - Characters skinning and rigging in Maya, great experience in facial rigging. - With computer science education in background - perfect skills to solve various complex problems (in modeling, rigging, data processing and management) via scripting (Python, Mel, JScript). Pavel's goals: - Contribute to the development of best games in the pioneering companies. - Get a chance to work side by side with the top pros in industry and become one of them asap. - Constantly and always improve myself, grow and obtain new skills. - Share my vision, ideas and knowledge inside the companies he's working with. - Realize himself in the career of 3d artist. Pavel is always ready to consider a relocation proposal for full-time onsite position.

Pavel Sevets's Experience:

  • Freelance 3D Artist at Selfemployed

    I perform wide range of 3D-modeling/sculpting/texturing/skinning related works (mostly characters creation) on hourly/monthly/per project pay basis.

  • Senior Character artist at Haggard Games

    Creating (modeling, texturing etc.) many highly realistic 3D characters, game items, some pieces of environment (interior and exterior) for "Death to Spies 3" project for XBOX360/PC. http://haggardgames.com/

  • Author at Igromania Magazine

    Writing articles and making video tutorials about game development, real-time technologies, creating game content and modifications. Localization of best game mods.

Pavel Sevets's Education:

  • Southern Federal University (former Rostov State University)

    Master's Degree

Pavel Sevets's Interests & Activities:

Computer games, CG, Cinematic, Game characters, Maya, ZBrush, Digital Sculpting, Skinning, Rigging, TD, Art, Substance, Mari, 3D-Characters, 3D-Generalist, 3D-Artist, 3D-Character Artist




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